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UnityStandardAssets.ImageEffects.Quads Class Reference

Static Public Member Functions

static void Cleanup ()
 
static Mesh[] GetMeshes (int totalWidth, int totalHeight)
 

Static Private Member Functions

static bool HasMeshes ()
 
static Mesh GetMesh (int triCount, int triOffset, int totalWidth, int totalHeight)
 

Static Private Attributes

static Mesh[] meshes
 
static int currentQuads = 0
 

Detailed Description

Definition at line 9 of file Quads.cs.

Member Function Documentation

static void UnityStandardAssets.ImageEffects.Quads.Cleanup ( )
static

Definition at line 25 of file Quads.cs.

Referenced by UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.OnDisable().

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static Mesh UnityStandardAssets.ImageEffects.Quads.GetMesh ( int  triCount,
int  triOffset,
int  totalWidth,
int  totalHeight 
)
staticprivate

Definition at line 69 of file Quads.cs.

static Mesh [] UnityStandardAssets.ImageEffects.Quads.GetMeshes ( int  totalWidth,
int  totalHeight 
)
static

Definition at line 42 of file Quads.cs.

Referenced by UnityStandardAssets.ImageEffects.DepthOfFieldDeprecated.AddBokeh().

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static bool UnityStandardAssets.ImageEffects.Quads.HasMeshes ( )
staticprivate

Definition at line 14 of file Quads.cs.

Member Data Documentation

int UnityStandardAssets.ImageEffects.Quads.currentQuads = 0
staticprivate

Definition at line 12 of file Quads.cs.

Mesh [] UnityStandardAssets.ImageEffects.Quads.meshes
staticprivate

Definition at line 11 of file Quads.cs.


The documentation for this class was generated from the following file: