|  | 
| static void | Cleanup () | 
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| static Mesh[] | GetMeshes (int totalWidth, int totalHeight) | 
|  | 
|  | 
| static bool | HasMeshes () | 
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| static Mesh | GetMesh (int triCount, int triOffset, int totalWidth, int totalHeight) | 
|  | 
Definition at line 9 of file Quads.cs.
 
  
  | 
        
          | static void UnityStandardAssets.ImageEffects.Quads.Cleanup | ( |  | ) |  |  | static | 
 
 
  
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          | static Mesh UnityStandardAssets.ImageEffects.Quads.GetMesh | ( | int | triCount, |  
          |  |  | int | triOffset, |  
          |  |  | int | totalWidth, |  
          |  |  | int | totalHeight |  
          |  | ) |  |  |  | staticprivate | 
 
 
  
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          | static Mesh [] UnityStandardAssets.ImageEffects.Quads.GetMeshes | ( | int | totalWidth, |  
          |  |  | int | totalHeight |  
          |  | ) |  |  |  | static | 
 
 
  
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          | static bool UnityStandardAssets.ImageEffects.Quads.HasMeshes | ( |  | ) |  |  | staticprivate | 
 
 
  
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          | int UnityStandardAssets.ImageEffects.Quads.currentQuads = 0 |  | staticprivate | 
 
 
  
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          | Mesh [] UnityStandardAssets.ImageEffects.Quads.meshes |  | staticprivate | 
 
 
The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs