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static bool | HasMeshes () |
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static void | Cleanup () |
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static Mesh[] | GetMeshes (int totalWidth, int totalHeight) |
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static Mesh | GetMesh (int triCount, int triOffset, int totalWidth, int totalHeight) |
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Definition at line 7 of file Triangles.cs.
static void UnityStandardAssets.ImageEffects.Triangles.Cleanup |
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staticprivate |
static Mesh UnityStandardAssets.ImageEffects.Triangles.GetMesh |
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int |
triCount, |
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int |
triOffset, |
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int |
totalWidth, |
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int |
totalHeight |
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) |
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staticprivate |
static Mesh [] UnityStandardAssets.ImageEffects.Triangles.GetMeshes |
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int |
totalWidth, |
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int |
totalHeight |
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) |
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staticprivate |
static bool UnityStandardAssets.ImageEffects.Triangles.HasMeshes |
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staticprivate |
int UnityStandardAssets.ImageEffects.Triangles.currentTris = 0 |
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staticprivate |
Mesh [] UnityStandardAssets.ImageEffects.Triangles.meshes |
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staticprivate |
The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs