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UnityStandardAssets.ImageEffects.Blur Class Reference
+ Inheritance diagram for UnityStandardAssets.ImageEffects.Blur:
+ Collaboration diagram for UnityStandardAssets.ImageEffects.Blur:

Public Member Functions

void FourTapCone (RenderTexture source, RenderTexture dest, int iteration)
 

Public Attributes

int iterations = 3
 
float blurSpread = 0.6f
 
Shader blurShader = null
 

Protected Member Functions

void OnDisable ()
 
void Start ()
 

Properties

Material material [get]
 

Private Member Functions

void DownSample4x (RenderTexture source, RenderTexture dest)
 
void OnRenderImage (RenderTexture source, RenderTexture destination)
 

Static Private Attributes

static Material m_Material = null
 

Detailed Description

Definition at line 8 of file Blur.cs.

Member Function Documentation

void UnityStandardAssets.ImageEffects.Blur.DownSample4x ( RenderTexture  source,
RenderTexture  dest 
)
private

Definition at line 75 of file Blur.cs.

void UnityStandardAssets.ImageEffects.Blur.FourTapCone ( RenderTexture  source,
RenderTexture  dest,
int  iteration 
)

Definition at line 63 of file Blur.cs.

void UnityStandardAssets.ImageEffects.Blur.OnDisable ( )
protected

Definition at line 40 of file Blur.cs.

void UnityStandardAssets.ImageEffects.Blur.OnRenderImage ( RenderTexture  source,
RenderTexture  destination 
)
private

Definition at line 87 of file Blur.cs.

void UnityStandardAssets.ImageEffects.Blur.Start ( )
protected

Definition at line 48 of file Blur.cs.

Member Data Documentation

Shader UnityStandardAssets.ImageEffects.Blur.blurShader = null

Definition at line 27 of file Blur.cs.

float UnityStandardAssets.ImageEffects.Blur.blurSpread = 0.6f

Blur spread for each iteration.

Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.

Definition at line 18 of file Blur.cs.

int UnityStandardAssets.ImageEffects.Blur.iterations = 3

Blur iterations - larger number means more blur.

Definition at line 12 of file Blur.cs.

Material UnityStandardAssets.ImageEffects.Blur.m_Material = null
staticprivate

Definition at line 29 of file Blur.cs.

Property Documentation

Material UnityStandardAssets.ImageEffects.Blur.material
getprotected

Definition at line 30 of file Blur.cs.


The documentation for this class was generated from the following file: