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void | FourTapCone (RenderTexture source, RenderTexture dest, int iteration) |
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void | DownSample4x (RenderTexture source, RenderTexture dest) |
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void | OnRenderImage (RenderTexture source, RenderTexture destination) |
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Definition at line 8 of file Blur.cs.
void UnityStandardAssets.ImageEffects.Blur.DownSample4x |
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RenderTexture |
source, |
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RenderTexture |
dest |
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void UnityStandardAssets.ImageEffects.Blur.FourTapCone |
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RenderTexture |
source, |
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RenderTexture |
dest, |
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int |
iteration |
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void UnityStandardAssets.ImageEffects.Blur.OnDisable |
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protected |
void UnityStandardAssets.ImageEffects.Blur.OnRenderImage |
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RenderTexture |
source, |
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RenderTexture |
destination |
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void UnityStandardAssets.ImageEffects.Blur.Start |
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Shader UnityStandardAssets.ImageEffects.Blur.blurShader = null |
float UnityStandardAssets.ImageEffects.Blur.blurSpread = 0.6f |
Blur spread for each iteration.
Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.
Definition at line 18 of file Blur.cs.
int UnityStandardAssets.ImageEffects.Blur.iterations = 3 |
Blur iterations - larger number means more blur.
Definition at line 12 of file Blur.cs.
Material UnityStandardAssets.ImageEffects.Blur.m_Material = null |
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Material UnityStandardAssets.ImageEffects.Blur.material |
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The documentation for this class was generated from the following file:
- Assets/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs