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UnityMol
0.9.6-875
UnityMol viewer / In developement
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Public Member Functions | |
void | GM (Vector3[] Mvertices, int[] Mtriangles, Vector3 center, int surfaceNb, Color[] Colors) |
Static Public Member Functions | |
static void | CreateSurfaceObjects (float[,,] voxels, float threshold, Vector3 delta, Vector3 origin, Color[] colors, int isPos, bool electro=false) |
Static Private Member Functions | |
static void | ProperlyCalculateNormals (MeshData mData) |
static Mesh | GenerateTextureCoordinates (Mesh mesh) |
static Mesh | CalculateMeshTangents (Mesh mesh) |
static void | FlipTriangles (MeshData mData) |
static void | FlipNormals (MeshData mData) |
static void | OffsetVertices (MeshData mData) |
static void | CreateSurfaceObjects (List< Mesh > meshes, int isPos) |
static void | SetDims () |
static void | DebugDims () |
static void | InitGenMesh (float[,,] vox, float thresh, Vector3 d, Vector3 o) |
Static Private Attributes | |
static Vector3 | CENTER = new Vector3(0f,0f,0f) |
static float[,,] | VOXELS |
static Vector3 | DELTA |
static Vector3 | ORIGIN |
static Vector3 | OFFSET_ORIGIN |
static Transform | DADDY |
static string | TAG |
static int | XDIM |
static int | YDIM |
static int | ZDIM |
static int | SLICE_WIDTH = 80 |
static float | S_FUDGE_FACTOR = 18f |
static Vector3 | FUDGE_FACTOR = new Vector3(S_FUDGE_FACTOR, S_FUDGE_FACTOR, S_FUDGE_FACTOR) |
static bool | ELECTRO = false |
Definition at line 72 of file GenerateMesh.cs.
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Definition at line 159 of file GenerateMesh.cs.
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Definition at line 299 of file GenerateMesh.cs.
References SurfaceManager.addSurface(), SurfaceManager.addSurfaceNeg(), SurfaceManager.addSurfacePos(), CENTER, DADDY, and UnityMolMain.getSurfaceManager().
Referenced by CreateSurfaceObjects(), ReadDX.isoSurface(), and PDBtoDEN.ProSurface().
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Creates the surface objects.
voxels | Voxels, i.e. the scalar field used to compute the surface. |
threshold | The threshold on which the isosurface is based. |
delta | Delta parameter from the grid, basically the size of each cell. |
origin | Origin of the grid. |
colors | Colors. Kept from previous implementation, but doesn't do anything here. I'm only keeping it because I'm not sure what it was used for. — Alexandre |
tag | Tag for the objects to be created. |
electro | True if this is an electrostatic field isosurface. |
Definition at line 382 of file GenerateMesh.cs.
References AdjacencySets.AddAllTriangles(), SmoothFilter.AdjSetsSmoother(), MarchingCubes.CreateMesh(), CreateSurfaceObjects(), FlipTriangles(), ReadDX.GetDelta(), ReadDX.GetOrigin(), InitGenMesh(), OffsetVertices(), ProperlyCalculateNormals(), ElectrostaticManager.readdx, SetDims(), Splitting.Split(), MeshData.triangles, and MeshData.vertices.
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Definition at line 337 of file GenerateMesh.cs.
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Definition at line 244 of file GenerateMesh.cs.
References MeshData.normals.
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Definition at line 232 of file GenerateMesh.cs.
References MeshData.triangles.
Referenced by CreateSurfaceObjects().
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Definition at line 147 of file GenerateMesh.cs.
void GenerateMesh.GM | ( | Vector3[] | Mvertices, |
int[] | Mtriangles, | ||
Vector3 | center, | ||
int | surfaceNb, | ||
Color[] | Colors | ||
) |
Definition at line 422 of file GenerateMesh.cs.
References SurfaceManager.addSurface(), SurfaceManager.getParentGameObject(), UnityMolMain.getSurfaceManager(), and Molecule.Model.MoleculeModel.vertices.
Referenced by MarchingCubesRec.MarchOneCube(), MarchingCubesRec.MarchOneCube_2(), MarchingCubesRec.MarchOneCube_2_Rev(), MarchingCubesRec.MarchOneCube_Rev(), and MarchingCubesRec.MCRecMain().
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Definition at line 345 of file GenerateMesh.cs.
References SurfaceManager.getParentGameObject(), UnityMolMain.getSurfaceManager(), ORIGIN, MarchingCubes.SetModeToCubes(), and MarchingCubes.SetTarget().
Referenced by CreateSurfaceObjects().
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Definition at line 253 of file GenerateMesh.cs.
References OFFSET_ORIGIN, and MeshData.vertices.
Referenced by CreateSurfaceObjects().
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This computes the normal vectors from a MeshData object, and adds them to it.
This is necessary because Unity3D can only do it for real Mesh objects, but this creates artifacts at the edges when said meshes are created by splitting a surface.
mData | The MeshData object to which normals will be added. |
Definition at line 96 of file GenerateMesh.cs.
References MeshData.normals, MeshData.triangles, and MeshData.vertices.
Referenced by CreateSurfaceObjects().
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Definition at line 331 of file GenerateMesh.cs.
Referenced by CreateSurfaceObjects().
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Definition at line 74 of file GenerateMesh.cs.
Referenced by CreateSurfaceObjects().
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Definition at line 79 of file GenerateMesh.cs.
Referenced by CreateSurfaceObjects().
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Definition at line 76 of file GenerateMesh.cs.
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Definition at line 85 of file GenerateMesh.cs.
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Definition at line 84 of file GenerateMesh.cs.
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Definition at line 78 of file GenerateMesh.cs.
Referenced by OffsetVertices().
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Definition at line 77 of file GenerateMesh.cs.
Referenced by InitGenMesh().
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Definition at line 83 of file GenerateMesh.cs.
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Definition at line 82 of file GenerateMesh.cs.
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Definition at line 80 of file GenerateMesh.cs.
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Definition at line 75 of file GenerateMesh.cs.
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Definition at line 81 of file GenerateMesh.cs.
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Definition at line 81 of file GenerateMesh.cs.
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Definition at line 81 of file GenerateMesh.cs.