◆ Clear()
void UMol.XDRFileReader.Clear |
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| ) |
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◆ close_trajectory()
int UMol.XDRFileReader.close_trajectory |
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◆ load_trajectory()
int UMol.XDRFileReader.load_trajectory |
( |
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◆ next_frame()
int UMol.XDRFileReader.next_frame |
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ref int |
step, |
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ref float |
time, |
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[In, Out] float [] |
positions, |
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ref float |
precision |
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) |
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◆ open_trajectory()
int UMol.XDRFileReader.open_trajectory |
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UnityMolStructure |
stru, |
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string |
filename, |
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bool |
is_trr = false |
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) |
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◆ sync_scene_with_frame()
int UMol.XDRFileReader.sync_scene_with_frame |
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int |
frame_number | ) |
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◆ sync_scene_with_frame_smooth()
int UMol.XDRFileReader.sync_scene_with_frame_smooth |
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int |
frame1, |
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int |
frame2, |
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float |
t, |
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bool |
new_frame = false |
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) |
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◆ currentFrame
int UMol.XDRFileReader.currentFrame = 0 |
◆ frames
List<List<Vector3> > UMol.XDRFileReader.frames = new List<List<Vector3>>() |
◆ numberAtoms
int UMol.XDRFileReader.numberAtoms = 0 |
◆ numberFrames
int UMol.XDRFileReader.numberFrames = 0 |
◆ structure
The documentation for this class was generated from the following file: