◆ API_computeSES()
static void UMol.WrapperCudaSES.API_computeSES |
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float |
resoSES, |
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Vector3 [] |
atomPos, |
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float [] |
atomRadii, |
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int |
N, |
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out IntPtr |
out_vertices, |
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out int |
NVert, |
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out IntPtr |
out_triangles, |
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out int |
NTri, |
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int |
smooth |
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) |
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◆ API_freeMesh()
static void UMol.WrapperCudaSES.API_freeMesh |
( |
| ) |
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◆ API_getAtomIdPerVert()
static IntPtr UMol.WrapperCudaSES.API_getAtomIdPerVert |
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◆ API_getTriangles()
static IntPtr UMol.WrapperCudaSES.API_getTriangles |
( |
bool |
invertTri | ) |
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◆ API_getVertices()
static IntPtr UMol.WrapperCudaSES.API_getVertices |
( |
| ) |
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◆ createCUDASESSurface()
static GameObject UMol.WrapperCudaSES.createCUDASESSurface |
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Transform |
meshPar, |
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string |
name, |
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UnityMolSelection |
select, |
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ref int [] |
atomIdPerVert, |
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ref MeshData |
mData, |
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float |
resolutionSES = 0.3f , |
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int |
smoothingSteps = 1 |
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) |
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static |
The documentation for this class was generated from the following file: