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UnityMol
1.0.25beta
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Public Member Functions | |
| int | AddStructure (UnityMolStructure mol) |
| Transform | findStructureGO (UnityMolStructure s) |
| bool | isNameUsed (string name) |
| string | findNewStructureName (string name) |
| UnityMolStructure | GetCurrentStructure () |
| void | SetCurrentStructure (int idMol) |
| UnityMolStructure | GetStructure (int idMol) |
| UnityMolStructure | GetStructure (string name) |
| GameObject | GetStructureGameObject (string name) |
| void | Delete (UnityMolStructure s) |
| UnityMolStructure | selectionNameToStructure (string name) |
| void | DeleteAll () |
Public Attributes | |
| Dictionary< string, GameObject > | structureToGameObject = new Dictionary<string, GameObject>() |
| Dictionary< string, UnityMolStructure > | nameToStructure = new Dictionary<string, UnityMolStructure>() |
| List< UnityMolStructure > | loadedStructures = new List<UnityMolStructure>() |
| int | currentStructureId = -1 |
| int UMol.UnityMolStructureManager.AddStructure | ( | UnityMolStructure | mol | ) |
| void UMol.UnityMolStructureManager.Delete | ( | UnityMolStructure | s | ) |
| void UMol.UnityMolStructureManager.DeleteAll | ( | ) |
| string UMol.UnityMolStructureManager.findNewStructureName | ( | string | name | ) |
| Transform UMol.UnityMolStructureManager.findStructureGO | ( | UnityMolStructure | s | ) |
| UnityMolStructure UMol.UnityMolStructureManager.GetCurrentStructure | ( | ) |
| UnityMolStructure UMol.UnityMolStructureManager.GetStructure | ( | int | idMol | ) |
| UnityMolStructure UMol.UnityMolStructureManager.GetStructure | ( | string | name | ) |
| GameObject UMol.UnityMolStructureManager.GetStructureGameObject | ( | string | name | ) |
| bool UMol.UnityMolStructureManager.isNameUsed | ( | string | name | ) |
| UnityMolStructure UMol.UnityMolStructureManager.selectionNameToStructure | ( | string | name | ) |
| void UMol.UnityMolStructureManager.SetCurrentStructure | ( | int | idMol | ) |
| int UMol.UnityMolStructureManager.currentStructureId = -1 |
| List<UnityMolStructure> UMol.UnityMolStructureManager.loadedStructures = new List<UnityMolStructure>() |
| Dictionary<string, UnityMolStructure> UMol.UnityMolStructureManager.nameToStructure = new Dictionary<string, UnityMolStructure>() |
| Dictionary<string, GameObject> UMol.UnityMolStructureManager.structureToGameObject = new Dictionary<string, GameObject>() |