◆ changeMaterial()
| void UMol.UnityMolHighlightManager.changeMaterial |
( |
Material |
newMat | ) |
|
◆ Clean()
| void UMol.UnityMolHighlightManager.Clean |
( |
| ) |
|
◆ HighlightAtoms()
◆ HighlightAtomsMerge()
| void UMol.UnityMolHighlightManager.HighlightAtomsMerge |
( |
UnityMolSelection |
selection | ) |
|
◆ highlightDict
Dictionary of GameObject holding the highlight meshes for each loaded molecule
◆ highlightMat
| Material UMol.UnityMolHighlightManager.highlightMat |
◆ highlightScaleFactor
| float UMol.UnityMolHighlightManager.highlightScaleFactor = 1.0f |
The documentation for this class was generated from the following file: