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UnityMol
1.0.25beta
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Public Member Functions | |
GameObject | CreateSequenceViewer (UnityMolStructure newS) |
void | ResidueButtonSelectionSwitch (UnityMolResidue r, bool val) |
void | DeleteStructure (string s) |
Public Attributes | |
Dictionary< string, Dictionary< UnityMolResidue, GameObject > > | residueToUIGo = new Dictionary<string, Dictionary<UnityMolResidue, GameObject>>() |
List< Toggle > | allUIToggle = new List<Toggle>() |
Static Public Attributes | |
static string [] | allColors |
GameObject UMol.SequenceViewerUI.CreateSequenceViewer | ( | UnityMolStructure | newS | ) |
void UMol.SequenceViewerUI.DeleteStructure | ( | string | s | ) |
void UMol.SequenceViewerUI.ResidueButtonSelectionSwitch | ( | UnityMolResidue | r, |
bool | val | ||
) |
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static |
List<Toggle> UMol.SequenceViewerUI.allUIToggle = new List<Toggle>() |
Dictionary<string, Dictionary<UnityMolResidue, GameObject> > UMol.SequenceViewerUI.residueToUIGo = new Dictionary<string, Dictionary<UnityMolResidue, GameObject>>() |