UnityMol  1.0.25beta
UMol.SequenceViewerUI Class Reference
Inheritance diagram for UMol.SequenceViewerUI:

Public Member Functions

GameObject CreateSequenceViewer (UnityMolStructure newS)
 
void ResidueButtonSelectionSwitch (UnityMolResidue r, bool val)
 
void DeleteStructure (string s)
 

Public Attributes

Dictionary< string, Dictionary< UnityMolResidue, GameObject > > residueToUIGo = new Dictionary<string, Dictionary<UnityMolResidue, GameObject>>()
 
List< Toggle > allUIToggle = new List<Toggle>()
 

Static Public Attributes

static string [] allColors
 

Member Function Documentation

◆ CreateSequenceViewer()

GameObject UMol.SequenceViewerUI.CreateSequenceViewer ( UnityMolStructure  newS)

◆ DeleteStructure()

void UMol.SequenceViewerUI.DeleteStructure ( string  s)

◆ ResidueButtonSelectionSwitch()

void UMol.SequenceViewerUI.ResidueButtonSelectionSwitch ( UnityMolResidue  r,
bool  val 
)

Member Data Documentation

◆ allColors

string [] UMol.SequenceViewerUI.allColors
static
Initial value:
= new string[] {"navy", "lime", "blue", "magenta", "brown", "cyan", "green",
"lightblue", "black", "maroon", "grey", "darkblue", "olive",
"orange", "purple", "red", "silver", "teal", "yellow"}

◆ allUIToggle

List<Toggle> UMol.SequenceViewerUI.allUIToggle = new List<Toggle>()

◆ residueToUIGo

Dictionary<string, Dictionary<UnityMolResidue, GameObject> > UMol.SequenceViewerUI.residueToUIGo = new Dictionary<string, Dictionary<UnityMolResidue, GameObject>>()

The documentation for this class was generated from the following file: