◆ centerOnSelection()
void UMol.ManipulationManager.centerOnSelection |
( |
UnityMolSelection |
sel, |
|
|
bool |
lerp, |
|
|
float |
distance = -1.0f |
|
) |
| |
◆ centerOnSelectionLerp()
void UMol.ManipulationManager.centerOnSelectionLerp |
( |
UnityMolSelection |
sel, |
|
|
float |
distance |
|
) |
| |
◆ centerOnStructure()
◆ centerOnStructureLerp()
◆ emulateLookAtPOV()
◆ resetPosition()
void UMol.ManipulationManager.resetPosition |
( |
| ) |
|
◆ resetRotation()
void UMol.ManipulationManager.resetRotation |
( |
| ) |
|
◆ setRotationCenter()
void UMol.ManipulationManager.setRotationCenter |
( |
Vector3 |
pos | ) |
|
◆ setSelectedOject()
void UMol.ManipulationManager.setSelectedOject |
( |
Transform |
seleT | ) |
|
◆ currentCenterPosition
Vector3 UMol.ManipulationManager.currentCenterPosition = Vector3.zero |
◆ currentTransform
Transform UMol.ManipulationManager.currentTransform |
◆ disableMouseInVR
bool UMol.ManipulationManager.disableMouseInVR = true |
◆ moveSpeed
float UMol.ManipulationManager.moveSpeed = 5.0f |
◆ rotateX
bool UMol.ManipulationManager.rotateX = false |
◆ rotateY
bool UMol.ManipulationManager.rotateY = false |
◆ rotateZ
bool UMol.ManipulationManager.rotateZ = false |
◆ scrollSpeed
float UMol.ManipulationManager.scrollSpeed = 5.0f |
◆ speedX
float UMol.ManipulationManager.speedX = 1.0f |
◆ speedY
float UMol.ManipulationManager.speedY = 1.0f |
◆ speedZ
float UMol.ManipulationManager.speedZ = 1.0f |
The documentation for this class was generated from the following file: