◆ FieldLinesRepresentation()
◆ changeFLSize()
| void UMol.FieldLinesRepresentation.changeFLSize |
( |
float |
newSize | ) |
|
◆ DisplayFieldlines()
| void UMol.FieldLinesRepresentation.DisplayFieldlines |
( |
Color |
c1, |
|
|
Color |
c2, |
|
|
Transform |
repParent, |
|
|
bool |
randomOffset = true |
|
) |
| |
◆ recompute()
| void UMol.FieldLinesRepresentation.recompute |
( |
float |
newMag, |
|
|
int |
ite = 100 |
|
) |
| |
◆ endColor
| Color UMol.FieldLinesRepresentation.endColor = Color.white |
◆ goFL
| GameObject UMol.FieldLinesRepresentation.goFL |
◆ lengthLine
| float UMol.FieldLinesRepresentation.lengthLine = 0.2f |
◆ linesPositions
| Dictionary<string, List<Vector3> > UMol.FieldLinesRepresentation.linesPositions |
◆ lineWidth
| float UMol.FieldLinesRepresentation.lineWidth = 0.05f |
◆ magThreshold
| float UMol.FieldLinesRepresentation.magThreshold = 1.8f |
◆ meshVertIds
| Int2 [] UMol.FieldLinesRepresentation.meshVertIds |
◆ nbIter
| int UMol.FieldLinesRepresentation.nbIter = 100 |
◆ reader
◆ speedLine
| float UMol.FieldLinesRepresentation.speedLine = 1.0f |
◆ startColor
| Color UMol.FieldLinesRepresentation.startColor = Color.white |
The documentation for this class was generated from the following file: