◆ EnableCollidersRigidbodies()
void UMol.DockingManager.EnableCollidersRigidbodies |
( |
| ) |
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◆ pauseEnergyComputation()
void UMol.DockingManager.pauseEnergyComputation |
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bool |
pause | ) |
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◆ saveDockingState()
void UMol.DockingManager.saveDockingState |
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| ) |
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◆ startDockingMode()
void UMol.DockingManager.startDockingMode |
( |
| ) |
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◆ stopDockingMode()
void UMol.DockingManager.stopDockingMode |
( |
| ) |
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◆ calcNBEnergy
◆ dockingSpecificRepresentations
bool UMol.DockingManager.dockingSpecificRepresentations = false |
◆ isRunning
bool UMol.DockingManager.isRunning = false |
◆ percentageAccResidue
float UMol.DockingManager.percentageAccResidue = 0.2f |
◆ playSound
bool UMol.DockingManager.playSound = true |
◆ timeBetweenSounds
float UMol.DockingManager.timeBetweenSounds = 1.0f |
The documentation for this class was generated from the following file: