◆ CartoonRepresentation()
| UMol.CartoonRepresentation.CartoonRepresentation |
( |
string |
structName, |
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UnityMolSelection |
sel, |
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bool |
useHetatm = false |
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) |
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◆ Clear()
| void UMol.CartoonRepresentation.Clear |
( |
| ) |
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◆ displayCartoonMesh()
| void UMol.CartoonRepresentation.displayCartoonMesh |
( |
string |
structName, |
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List< Segment > |
segments, |
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Transform |
repParent, |
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float |
ribbonWidth = 4.5f, |
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float |
bRad = 0.3f, |
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int |
bRes = 10, |
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bool |
useBspline = true, |
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bool |
isTraj = false |
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) |
| |
◆ recompute()
| void UMol.CartoonRepresentation.recompute |
( |
bool |
isNewModel = false | ) |
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◆ colorByRes
| Color32 [] UMol.CartoonRepresentation.colorByRes = null |
◆ meshColors
| Dictionary<GameObject, List<Color32> > UMol.CartoonRepresentation.meshColors |
◆ meshesGO
| List<GameObject> UMol.CartoonRepresentation.meshesGO |
◆ residueToGo
| Dictionary<UnityMolResidue, GameObject> UMol.CartoonRepresentation.residueToGo |
◆ residueToVert
| Dictionary<UnityMolResidue, List<int> > UMol.CartoonRepresentation.residueToVert |
◆ savedColors
| List<Color32[]> UMol.CartoonRepresentation.savedColors = new List<Color32[]>() |
◆ totalVertices
| int UMol.CartoonRepresentation.totalVertices = 0 |
The documentation for this class was generated from the following file: