◆ CartoonRepresentation()
UMol.CartoonRepresentation.CartoonRepresentation |
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string |
structName, |
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UnityMolSelection |
sel, |
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bool |
useHetatm = false |
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) |
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◆ Clear()
void UMol.CartoonRepresentation.Clear |
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◆ displayCartoonMesh()
void UMol.CartoonRepresentation.displayCartoonMesh |
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string |
structName, |
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List< Segment > |
segments, |
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Transform |
repParent, |
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float |
ribbonWidth = 4.5f , |
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float |
bRad = 0.3f , |
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int |
bRes = 10 , |
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bool |
useBspline = true , |
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bool |
isTraj = false |
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) |
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◆ recompute()
void UMol.CartoonRepresentation.recompute |
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bool |
isNewModel = false | ) |
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◆ colorByRes
Color32 [] UMol.CartoonRepresentation.colorByRes = null |
◆ meshColors
Dictionary<GameObject, List<Color32> > UMol.CartoonRepresentation.meshColors |
◆ meshesGO
List<GameObject> UMol.CartoonRepresentation.meshesGO |
◆ residueToGo
Dictionary<UnityMolResidue, GameObject> UMol.CartoonRepresentation.residueToGo |
◆ residueToVert
Dictionary<UnityMolResidue, List<int> > UMol.CartoonRepresentation.residueToVert |
◆ savedColors
List<Color32[]> UMol.CartoonRepresentation.savedColors = new List<Color32[]>() |
◆ totalVertices
int UMol.CartoonRepresentation.totalVertices = 0 |
The documentation for this class was generated from the following file: