◆ startScreenshotSequence()
| void ScreenShot.startScreenshotSequence |
( |
int |
resWidth, |
|
|
int |
resHeight, |
|
|
string |
dirPath, |
|
|
bool |
transparent |
|
) |
| |
◆ stopScreenshotSequence()
| void ScreenShot.stopScreenshotSequence |
( |
| ) |
|
◆ takeScreenshot()
| void ScreenShot.takeScreenshot |
( |
int |
resWidth, |
|
|
int |
resHeight, |
|
|
string |
path |
|
) |
| |
◆ takeTransparentScreenshot()
| void ScreenShot.takeTransparentScreenshot |
( |
int |
resWidth, |
|
|
int |
resHeight, |
|
|
string |
path |
|
) |
| |
◆ directorypath
| string ScreenShot.directorypath = "" |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/Recording/ScreenShot.cs