◆ startScreenshotSequence()
void ScreenShot.startScreenshotSequence |
( |
int |
resWidth, |
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int |
resHeight, |
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string |
dirPath, |
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bool |
transparent |
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) |
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◆ stopScreenshotSequence()
void ScreenShot.stopScreenshotSequence |
( |
| ) |
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◆ takeScreenshot()
void ScreenShot.takeScreenshot |
( |
int |
resWidth, |
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int |
resHeight, |
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string |
path |
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) |
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◆ takeTransparentScreenshot()
void ScreenShot.takeTransparentScreenshot |
( |
int |
resWidth, |
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int |
resHeight, |
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string |
path |
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) |
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◆ directorypath
string ScreenShot.directorypath = "" |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/Recording/ScreenShot.cs