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static VDataNode | FirstDataNode (VNode Root) |
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static VDataNode | LeftDataNode (VDataNode Current) |
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static VDataNode | RightDataNode (VDataNode Current) |
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static VEdgeNode | EdgeToRightDataNode (VDataNode Current) |
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static VDataNode | FindDataNode (VNode Root, float ys, float x) |
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static VNode | ProcessDataEvent (VDataEvent e, VNode Root, VoronoiGraph VG, float ys, out VDataNode[] CircleCheckList) |
| Will return the new root (unchanged except in start-up) More...
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static VNode | ProcessCircleEvent (VCircleEvent e, VNode Root, VoronoiGraph VG, float ys, out VDataNode[] CircleCheckList) |
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static VCircleEvent | CircleCheckDataNode (VDataNode n, float ys) |
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VNode | Left [get, set] |
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VNode | Right [get, set] |
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VNode | Parent [get, set] |
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◆ VEdgeNode()
BenTools.Mathematics.VEdgeNode.VEdgeNode |
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VoronoiEdge |
E, |
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bool |
Flipped |
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◆ Cut()
float BenTools.Mathematics.VEdgeNode.Cut |
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float |
ys, |
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float |
x |
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◆ Edge
◆ Flipped
bool BenTools.Mathematics.VEdgeNode.Flipped |
The documentation for this class was generated from the following file:
- C:/Users/Xavier/Dev/UnityMolX/Assets/Scripts/BestPOV/FortuneVoronoi/FortuneVoronoi.cs