UnityMol  1.0.25beta
SmoothMesh.h
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1 #include <vector>
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5 std::vector<std::vector<int>> getNeighboorsVertices(int *&triangles, unsigned int vertNum, unsigned int triNum);
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7 void smoothMeshLaplacian(int times, float *&vertices, int *&triangles, unsigned int vertNum, unsigned int triNum);
float * vertices
Definition: MarchingCubes.cpp:582
std::vector< std::vector< int > > getNeighboorsVertices(int *&triangles, unsigned int vertNum, unsigned int triNum)
Definition: SmoothMesh.cpp:4
void smoothMeshLaplacian(int times, float *&vertices, int *&triangles, unsigned int vertNum, unsigned int triNum)
Definition: SmoothMesh.cpp:22
int * triangles
Definition: MarchingCubes.cpp:583