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UnityMol
0.9.6-875
UnityMol viewer / In developement
|
post-v0.9.5
Device | Status | Comments |
---|---|---|
Asus Nexus 7/Android 6 | experimental | Builds fine, runs. GUI elements are too small. HyperBalls shader ok. Secondary structures work. Surfaces partly work. |
Android TV/Android 5 | experimental | Builds fine, runs slowly. HyperBalls shader ok. Secondary structures work. Surfaces partly work. |
Ramos W32 tablet/Android 4 | partial success | Builds fine, runs. HyperBalls shader not working (pink cubes)! Secondary structures work. Surfaces partly work. |
Samsung Galaxy S6/S7/Note 5 | planned | Should be close to the Nexus 7 observations. But will go further to assess Gear VR potential. |
iPad iOS | planned | Generated builds for ipad and iphone with previous versions. They execute but at that time shaders were not OpenGL ES compatible |
Follow the Unity3D documentation for Android SDK Setup from https://docs.unity3d.com/Manual/android-sdksetup.html.
In Unity3D, do the following steps:
Player settings
. I use de.smplinux.unitymol
.Player settings
as well, force the rotation of the screen to landscape, otherwise UnityMol will be unusablebuild
or build & run
.~/Library/Android/sdk
.Build and Player settings are described in more detail here: https://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html
To build and run you can either use build & run
from Unity3D, or - if you generated the .apk
package, install from the command line.
Command | Meaning |
---|---|
~Library/Android/sdk/platform-tools/adb install umol.apk | install a previously built package onto the connected device |
~/Library/Android/sdk/tools/monitor | a very useful graphical interface to the device; provides access to logs, the possibility to generate screen captures and much more |
~Library/Android/sdk/platform-tools/adb devices | list connected Android devices |
.~Library/Android/sdk/platform-tools/adb logcat | show the device log |
Graphics and shaders can be a source of complication. See for instance the platform specific rendering section of the Unity documentation: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html.