| addToDicCorres(UnityMolAtom a, int i) | UMol.ISurfaceRepresentation | virtual |
| addToDicCorres(UnityMolAtom a, int i, Dictionary< UnityMolAtom, List< int >> customDic) | UMol.ISurfaceRepresentation | virtual |
| AtomRepresentation(UnityMolSelection sel) | UMol.AtomRepresentation | |
| AtomRepresentation() | UMol.AtomRepresentation | |
| atomToGo | UMol.ISurfaceRepresentation | |
| atomToMesh | UMol.ISurfaceRepresentation | |
| Clear() | UMol.ISurfaceRepresentation | virtual |
| colorByAtom | UMol.ISurfaceRepresentation | |
| computeNearestVertexPerAtom(GameObject gomesh, UnityMolSelection sele, bool removeHETWater=true) | UMol.ISurfaceRepresentation | virtual |
| computeNearestVertexPerAtomCustom(GameObject gomesh, UnityMolSelection sele) | UMol.ISurfaceRepresentation | virtual |
| cutSelection(UnityMolSelection sele) | UMol.ISurfaceRepresentation | virtual |
| getMeshColors() | UMol.ISurfaceRepresentation | |
| isCutByChain | UMol.SurfaceRepresentation | |
| isCutSurface | UMol.SurfaceRepresentation | |
| isStandardSurface | UMol.ISurfaceRepresentation | |
| meshColors | UMol.ISurfaceRepresentation | |
| meshesGO | UMol.ISurfaceRepresentation | |
| nbAtoms | UMol.AtomRepresentation | |
| newRep | UMol.ISurfaceRepresentation | |
| recompute() | UMol.SurfaceRepresentation | virtual |
| representationParent | UMol.AtomRepresentation | |
| representationTransform | UMol.AtomRepresentation | |
| restoreColorsPerAtom() | UMol.ISurfaceRepresentation | |
| selection | UMol.AtomRepresentation | |
| subSelections | UMol.ISurfaceRepresentation | |
| SurfaceRepresentation(string structName, UnityMolSelection sel, bool cutByChain=true, bool AO=true, bool cutSurface=true, SurfMethod method=SurfMethod.EDTSurf) | UMol.SurfaceRepresentation | |
| surfMethod | UMol.SurfaceRepresentation | |