addToDicCorres(UnityMolAtom a, int i) | UMol.ISurfaceRepresentation | virtual |
addToDicCorres(UnityMolAtom a, int i, Dictionary< UnityMolAtom, List< int >> customDic) | UMol.ISurfaceRepresentation | virtual |
AtomRepresentation(UnityMolSelection sel) | UMol.AtomRepresentation | |
AtomRepresentation() | UMol.AtomRepresentation | |
atomToGo | UMol.ISurfaceRepresentation | |
atomToMesh | UMol.ISurfaceRepresentation | |
Clear() | UMol.ISurfaceRepresentation | virtual |
colorByAtom | UMol.ISurfaceRepresentation | |
computeNearestVertexPerAtom(GameObject gomesh, UnityMolSelection sele, bool removeHETWater=true) | UMol.ISurfaceRepresentation | virtual |
computeNearestVertexPerAtomCustom(GameObject gomesh, UnityMolSelection sele) | UMol.ISurfaceRepresentation | virtual |
cutSelection(UnityMolSelection sele) | UMol.ISurfaceRepresentation | virtual |
getMeshColors() | UMol.ISurfaceRepresentation | |
isCutByChain | UMol.SurfaceRepresentation | |
isCutSurface | UMol.SurfaceRepresentation | |
isStandardSurface | UMol.ISurfaceRepresentation | |
meshColors | UMol.ISurfaceRepresentation | |
meshesGO | UMol.ISurfaceRepresentation | |
nbAtoms | UMol.AtomRepresentation | |
newRep | UMol.ISurfaceRepresentation | |
recompute() | UMol.SurfaceRepresentation | virtual |
representationParent | UMol.AtomRepresentation | |
representationTransform | UMol.AtomRepresentation | |
restoreColorsPerAtom() | UMol.ISurfaceRepresentation | |
selection | UMol.AtomRepresentation | |
subSelections | UMol.ISurfaceRepresentation | |
SurfaceRepresentation(string structName, UnityMolSelection sel, bool cutByChain=true, bool AO=true, bool cutSurface=true, SurfMethod method=SurfMethod.EDTSurf) | UMol.SurfaceRepresentation | |
surfMethod | UMol.SurfaceRepresentation | |